Chicago Foundation for the Interactive Arts
Bit Bash
Indie City Games
VGA Gallery
ACM Gamebuilders
POP: ME1 GOTSE (2014)
Greenlight Bribery Scheme (2014)
Indie City Arcade (2013)
LLMLMMMRRR (2012)
SUPER PRECISION (2012)
POP: Methodology Experiment One (2012)
POP: ME1 OST (2012)
Sphere (2009)
BoomBox (2009)
Ham And Jam (2007)
Overly Professional (2007)
Red Girder (2006)
ChanScan Imageboard Browser
2D Dynamic Lighting
Sphere
Personal Graphics Research
Photran
Initiation (Bit Bash, 2018)
Interactive Influence (Art Institute of Chicago, 2018)
Bit Bash Interactive Arts Festival (2017)
Filthy Pixels (Bit Bash, 2017)
Bit Bash Takeover (Emporium Arcade Bar, 2017)
Machinima Report (VGA Gallery, 2017)
Little Bash of Horrors (Bit Bash, 2016)
Bit Bash Interactive Arts Festival (2016)
Cool Jazz (Bit Bash, 2016)
Interactive Collection One (Museum of Contemporary Art Chicago,
2016)
Adler After Dark (Adler Planetarium, 2015)
Bit Bash Interactive Arts Festival (2015)
Itty Bitty Bash (Bit Bash, 2015)
Bit Bash Interactive Arts Festival (2014)
Feel free to e-mail Rob at the address below.
Email Address: (Requires JavaScript to Reveal)
Rob is also reachable on Twitter via Direct Message.
Twitter: @lachrob
Email Address: (Requires Javascript to Reveal)
Twitter: @lachrob
LinkedIn: roblach
Rob Lach works as an interactive media artist and community organizer based out of Chicago. As an artist Rob is best known for his avant-garde experimental game POP: Methodology Experiment One. Working as a community leader Rob established the Chicago Foundation for the Interactive Arts and co-founded the Bit Bash Interactive Arts Festival where he currently works as its artistic director leading the curation and experience design of Bit Bash events.
Rob Lach works as an interactive media artist and community organizer based out of Chicago. As an artist Rob is best known for his avant-garde experimental game POP: Methodology Experiment One. Working as a community leader Rob established the Chicago Foundation for the Interactive Arts and co-founded the Bit Bash Interactive Arts Festival where he currently works as its artistic director the curation and experience design of Bit Bash events.
Lach carries a curatorial reportoire of emerging and inspiring interactive collections that includes Interactive Influence (2018), the first exhibition of interactive art works at The Art Institute of Chicago; numerous Bit Bash Interactive Arts Festivals (2014, 2015, 2016, 2017) featuring expansive collections of inspiring interactive works; Machinima Report (2017), in collaboration with Chaz Evans from the VGA Gallery to showcase a collection of surreal Machinima work; and collections of interactive experiences for events with the Museum of Contemporary Art Chicago, The Adler Planetarium, and Emporium Arcade Bar.
Rob has been interested in the cross-section of technology and art ever since first interacting with a computer and teaching himself to program in his teens. This passion lead to his exploration of using video game engines as a way of producing short films and organized the Chaos Films Machinima Production group which crated many of the early processes for machinima production using the Half-Life engine and influenced the Source Filmmaker™ movie making tool by Valve Corporation.
Rob attended the University of Illinois: Urbana-Champaign studying Computer Science and graduating with departmental awards for excellence in Software Engineering. After working a short time at Electronic Arts in Orlando, FL, he left to work independently as a game designer and artist based out Chicago. Sensing a need for a supportive community in his hometown he began establishing himself as a community leader organizing and carrying through projects such as the Indie City Arcade and co-founding the Bit Bash Interactive Arts Festival.
In 2015 Rob established the Chicago Foundation for the Interactive Arts, a 501(c)(3) charitable arts foundation that supports a number of local organizations and aims to further establish Chicago as hub for interactive art creators by creating supportive programming and empower the local community through educational programs working within the medium of video games and more general interactive art.
IGF Nuovo Award - Honorable Mention (San Francisco, CA 2012)
Fantastic Arcade Official Selection (Austin, TX 2012)
A MAZE Festival Indie Connect Semi-Finalist (Berlin, DE 2012)
IndieCade Finalist (Culver City, CA 2012)
Michael S. Hughes Award for Excellence in Software Engineering (UIUC, 2009)
Community service: The story of Chicago's Indie City Arcade cabinet (Andrew Hayward, Polygon.com)
Bit by bit, Chicago's becoming an indie gamer's paradise (Rianne Coale, Chicago Red Eye)
The Sound Design of An Arcade (Dan Solberg, Kill Screen)
How Chicago's Overlooked Video Game Creators Scored an Extra Life (Sam Greszes, Thrillist)
The vaporwave games and glitch art at this year’s Bit Bash festival (Dan Solberg, Kill Screen)
Portraits (High Resolution JPEG)
Portraits (High Resolution PNG)
Founding Director (2015 - Present)
The Chicago Foundation for the Interactive Arts is a 501(c)(3) nonprofit organization founded by Rob Lach originating from and becoming a parent of Indie City Games dedicated to elevating the interactive arts medium.
The CFIA enacts supportive programming that aims to foster the creative community; provide financial, legal, and creative support; and utilize the interactive arts medium to educate and inspire the general public.
As the organization's Founding Director, Rob Lach lead the initial planning of the scope and mission of the organization and continued on to solely navigate the CFIA through the 501(c)(3) qualification process.
Rob continues his work building the early board and directing initial development to ensure a sustainable and impactful organization.
Co-Founder (2014 - Present)
Curator / Artistic Director (2014 - Present)
Development Director (2014 - 2017)
Established in 2014 as an all-volunteer organization, Bit Bash immediately became the eminent voice for bringing under-represented interactive art works and avant-garde video games to the general public.
Bit Bash takes great pride in creating environments focused on positivity and creating a safe and inclusive environment that welcomes exploring the fringes of the medium.
Rob Lach was one of the initial founders of Bit Bash where he initially led the artistic direction, experience design, and partnership/sponsor development.
Working as the event's curation leader, Rob has established a set of criteria and central ideas that permeate through every event's selection of work and established cost-effective exhibition designs that continue to create impressive immersive spaces.
As the event's initial sponsorhip director, Rob toiled through the difficult early days of building relationships with sponsoring partners for an event without a history and defined the framework for which partner relationships are developed today.
Bit By Bit, Chicago's Becoming An Indie Gamer's Paradise (Chicago Red Eye)
Chicago's Bit Bash Proves How Plesant Videogame Events Can Be (Killscreen Magazine)
The Sound Design of an Arcade (Killscreen Magazine)
The Vaporwave Games and Glitch Art at this Year's Bit Bash Festival (Killscreen Magazine)
2012
Digital Software on x86 Computing Machine
Keyboard / Gamepad Control Surface
POP: Methodology Experiment One is an experimental game which dissects the impact of reinterpreting the typical game development process and following a self-prescribed dogma to its creative conclusion. POP takes you on a visual and emotional roller-coaster, throwing at you a series of disjointed interactive vignettes of ranging purpose, visual style, and frustration.
POP:ME1 was designed music first, with the game mechanics, visual aesthetic, and overall structure derived from the creative flow of the music production process. As Rob created each song, he imagined a game that would go along with it, tapping into the emotional energy of the music he was creating, documenting his concepts, and executing the ideas with minimal iteration. What emerged is a series of interactive vignettes, disjointed, taking the player on an intimidatingly intense and equally indecipherable journey of frustration and wonder.
Game Of The Saeculum Edition
For the Steam release of POP:ME1, I created a satirical Game of the Saeculum edition playing on the "Game of the Year" marketing gimmick, but also providing me with an opportunity to bring something fresh to the project.
Included in the GOTSE is an audio track of developer commentary featuring some playful anecdotes regarding the development of the game and some observations regarding releasing something so avant garde in a commercial medium.
IndieCade - "Nominee" (2012 Culver City, CA)
Fantastic Arcade - "Official Selection: Main Showcase" (2012 Austin, TX)
Rezzed Festival - "Official Selection: Left-Field Collection" (2012 Brighton, UK)
A MAZE Festival - "Semi-Finalist" (2012 Berlin, DE)
Indepdent Games Festival 2012 - "IGF Nuovo Award - Honorable Mention" (2012, San Francisco)
"The Ears Have Walls" - Experimental Sound Studio (2018, Chicago, IL)
"Chicago Games as Art & Culture" - Dittmar Gallery (2014, Evanston, IL)
"Interplay Arcade" - Jackson Junge Gallery (Chicago, IL 2014)
Play this: 'POP: Methodology Experiment One' (Verge)
It Came From The Demoscene: POP - Methodology (RockPaperShotgun)
2009
Digital Software on x86 Computing Machine
Keyboard + Mouse Control Surface
In collaboration with: Alexei Andreev, Kevin Berg, Joseph DiGiovanna, Marc Holden, Michael So, Paul Taraszka
Sphere is an open source project released under the NCSA License.
Sphere is a digital game where the player guides a sphere through a series of physics, reaction, and spatial reasoning challenges.
Development
Built in collaboration with a group of developers as a senior thesis project within the University of Illinois: Urbana-Champaign College of Engineering Computer Science program. Sphere is built on a engine written from scratch in C++ utilizing OpenGL, OpenAL, and SDL.
Michael S. Hughes Award for Excellence in Software Engineering (UIUC, 2009)
Source Repository (GitHub.com)
Board Member (2013 - Present)
Arcade Lead (2014 - Present)
Indie City Games is a collective of Chicago-based independent game developers who enact a number of programs that support the student, hobbyist, and novice proffesional game development community.
Indie City Games Meetups
The organization's primary program is a bi-monthly meetup where attendees are presented with talks regarding game design. Events conclude with an opportunity for anyone to exhibit their work in progress to gather valuable feedback.
Indie City Arcade
Indie City Arcade was a projected spawned from Indie City Games to establish a physical arcade machine to exhibit games by local and select international developers. See Project Page Here.
Rob's role within Indie City Games started after he heard about an arcade project which was similar to a project he was working on with the City of Chicago. As the project with city was cancelled he took over leading the Indie City Games project which is now known as Indie City Arcade. Soon Rob was added to the executive board where he leads the organization in an executive role.
Board Member (2013 - Present)
Founded in 2013 in the lively game community of Chicago, Video Game Art (VGA) Gallery seeks to increase cultural appreciation, education of video games and new media through exhibition, study, critique, and sale. Annual programs include Exhibitions and Events featuring the work of significant artists and game developers from around the world; Education programs are comprised of talks, screenings, and student programs; the VGA fine art print collection encompasses giclees and posters of artwork from video games; and a scholarly publications program that includes the VGA Reader, a peer-reviewed journal that highlights new scholarship about video games and new media art.
Rob was an early addition to the Board of Directors for VGA where from his capacities as an indepdent artist and director at Bit Bash is able to advise and govern the organization from a unique perspective. Rob has also worked alongside Chaz Evans, the Director of Exhibitions and Programs and Co-Founder of VGA Gallery, to co-curate VGA programming.
Project Lead (2005-2007)
President / Chair (2008)
Public and Corporate Partnership Manager (2009)
Founded in 2002 at the University of Illinois: Urbana-Champaign as a special interest group (SIG) of the Association for Computing Machinery (ACM), GameBuilders is a student run organiation devoted to communally honing the craft of producing computer video games. The organization's focus encompasses all aspects of game development including programming, visual asset creation, sound and music authoring, and game design. GameBuilders aims to educate those who are willing to learn more about game development, especially for those with the goal of one day producing games of their own.
GameBuilders to this day prepares its members for careers within game development, attracting recruiters and inspiring graduates to pursue their own projects.
Rob joined GameBuilders at the beginning of this student life at UIUC and quickly aspired to leadership roles within the organization.
In his first two years, Rob lead the development of Red Girder (2006) and Overly Professional (2007); projects which each garnered awards at the University's Engineering Open House for excellence in teamwork and audience popularity.
In his third year with the organization, Rob was nominated and unanimously voted to become the chair. Under his guidance the organization significantly grew its membership and continued to expand the scope of activities and opportunties to its members. Rob also acted as the primary mentor to newer members which lead to a string of highly acclaimed and ambitious student projects. At the end of his tenure in this role, Rob rewrote the bylaws of the organization to better adapt to the changing technological landscape of game development and member interests, adding an additional role to the leadership structure focused on managing partnerships with game development companies and external organizations.
In his final year with the group, Rob took on the newly formed role to realize the scope of the role and solify the role's scope of duties firsthand.
2009
Digital Software on x86 Computing Machine
Keyboard + Mouse Control Surface
In collaboration with: Craig Grupp, Emma Ritter, Tony Reimer, Paul Taraszka, Kevin Berg, Chaesung Yoon, Shajee Fakih, and Sunah Suh
BoomBox is an open source project released under the NCSA License.
BoomBox is a massive multiplayer online game with strong musical ties and teamwork based gameplay.
The world is split between two distinct factions, which players upon avatar creation choose to join. The player avatars are musical vehicles which within a certain radius project player-created musical melodies which interact with other players and the environment.
The world is constantly changing, with the faction’s borders shifting and buildings being built and destroyed. The musical environment is dynamic and player controlled.
Development
Built in collaboration with a group and developers and artists at the University of Illinois: Urabana-Champaign. This work leverages MaxMSP to create a player controlled audio sample sequencer that melds with a game engine built on top of Ogre3D with Bullet Physics and Zoidcom Networking.
Source Repository (GitHub.com)
2012
Digital Software on x86 Computing Machine
5 Floor Pressure Pad Control Surface
LLMLMMMRRR is a local multiplayer game designed to be played with floor pressure pads at Stattbad Wedding in Berlin, Germany for the Experimental Gameplay Project and 02L > Outside Standing Level.
In this work 2-5 player(s) collaborate to steer a vehicle through a procedurally generated city streets to combat roadblocking vessels.
The work aims to create an intrinsically collaborative musical experience by leveraging the ship control mechanics and natural rhythms of navigating a gridded city environment.
"STATTMEDIA GAME CONTEST" - Stattbad Wedding (2012, Berlin, DE)
Source Repository (GitHub.com)
2012
Digital Software on x86 Computing Machine
SUPER PRECISION is game made in 30 minutes for the GDC Pirate Kart project by Glorious Trainwrecks.
"GDC EXPO" - Game Developers Conference (2012, San Fancisco, CA)
Source Repository (GitHub.com)
2013
Interactive Installation
Arcade Control Surface
In collaboration with: Jake Elliott, Andy Saia, Benn Marion, Benedict Fritz, Greg Wohlwend, Craig Stern
The Indie City Arcade is an interactive installation consisting of a refurbished arcade cabinet that displays a diverse collection of works by local and international artists.
Much of the electronic and physical fabrication was lead by Rob Lach.
The cabinet was painted by Benn Marion.
The software was initially developed by Jake Elliott but was subsequently updated by Rob Lach. The current launcher software is available upon request and has been used in other works by local artists.
It is regularly on display at the Emporium Arcade Bar in Wicker Park.
Bit Bash Interactive Arts Festival (2014)
Chicago Games as Art & Culture (Evanston, IL 2014)
Community Service: The story of Chicago's Indie City Arcade Cabinet (Polygon)
DIY gaming: Local collective creates Indie City Arcade cabinet, games (Chicago Red Eye)
2007
Digital Software on x86 Computing Machine
Keyboard + Mouse Control Surface
As a member of the Ham And Jam development team.
Ham and Jam is a modification package for the Source game engine developed by Valve Software..
Ham and Jam is a teamplay orientated, first person WW2 multiplayer game centred around the British and Commonwealth campaigns from 1939-45. Historically accurate missions coupled with careful balance between realistic and enjoyable gameplay makes Ham and Jam a unique experience.
Ham and Jam started out as an idea between it's two main developers as an alternative to the tired old "U.S./Russia vs. Germany, post June 6th 1944" formulae WW2 games seem to use. Fed-up with everything prior to D-Day being ignored, the North West Europe theatre and the lack of British, Commonwealth and Free Forces they decided to do something about it...
The name comes from the original code words for the capture of the Pegasus/Orne bridges on D-Day. Ham was for Pegasus, Jam for the Orne bridge. Ham and Jam denoted that both bridges had been captured intact.
Source Repository (Github.com)
2007
Digital Software on Microsoft Xbox 360
Microsoft 360 Gamepad
This work is built on top of Microsoft XNA which is no longer supported.
Overly Professional was project lead by Rob Lach developed within the ACM Gamebuilders organization based out of the University of Illinois: Urbana-Champaign with the expressed purpose of introducing game design programming concepts to less experienced members.
Part of this effort was utilizing a "whiteboard" derived artistic style to allow for a highly accessible approach to creating content from a predominantly technical team.
The project was awarded a "Best Teamwork" award at the 2007 UIUC Engineerin Open House
Source Repository (GitHub.com)
2006
Digital Software on x86 Computing Machine
Keyboard + Mouse Control Surface
In collaboration with Nick Bray and Ken Hoffmeyer.
Red Girder is a single-screen arcade game that explores a time bending mechanic.
Mostly and unadvisably programmed across 2 nights.
Source Repository (GitHub.com)
2014
Culture Jamming Web Application
The The Greenlight Bribery Scheme was a subversive web application taking a critical stance against the video game publishing ecosystem, namely the Greenlight crowdsourcing publishing platform created by Valve Software. The effect of the project was a platform-wide policy change.
The application exploited the interactions between other digital game publishing platforms orbiting Valve's Steam platform allowing for Rob Lach to manipulate the crowdsourcing based voting mechanics by bribing the public with free copies of POP: Methodology Experiment One which would be available on the platform after the project's conclusion.
The work intended to examine the monetary and commercial value such monopolistic platforms attribute to digital games while protesting the implementation of using publicly crowdsourced gatekeepers for artistic works.
'Bribery Scheme' for POP:ME1 Steam Greenlight - vote and get game free (Indiegames.com)
Website (Not Entirely Functional)
Source Repository (GitHub.com)
September 6th, 2014
Threadless Warehouse
Chicago, IL
Photographs by Andrew Furguson
The first Bit Bash Interactive Arts Festival which featured a largely interactive multimedia collection of digital, print, and video works from undersung, under-represented, yet culturally significant and inspiring art works. Lach recognized that this collection would set the tone for future collections and worked to ensure the values and tone of Bit Bash events would be intrinsically exhibited by the works.
Bit Bash might be the next great indie game festival (Polygon)
Chicago’s Bit Bash proves how pleasant videogame events can be (Killscreen Magazine)
Action Button Entertainment. VIDEOBALL. 2016. Software on x86 Computing Machine.
Anthropy, Anna. triad. 2013. Software on x86 Computing Machine.
Asteroid Base. Lovers in a Dangerous Spacetime. 2015. Software on x86 Computing Machine.
Belich, Jerry. Choosatron. 2013. Acrylic, Receipt Printer, and Custom Electronic.
Boneloaf. Gang Beasts. 2017. Software on x86 Computing Machine.
Brace Yourself Games. Crypt of the Necrodancer. 2015. Software on x86 Computing Machine.
Budnik, Kevin. Super Nintendo. 2014. Risograph on Paper.
Castle Pixel. Rex Rocket. 2014. Software on x86 Computing Machine.
Cavanagh, Terry. Super Hexagon. 2012. Software on Apple iOS Device.
Chaos Box. Dextris. 2014. Software on Apple iOS Device.
Chyr, William. Manifold Garden. 2018. Software on x86 Computing Machine.
Die Gute Frabik. JS Joust. 2014. Software on x86 Computing Machine, Playstation Move Controllers.
Fixpoint Productions. Pivvot. 2014. Software on Apple iOS Device.
Fujita, Lane. Form VG-000. 2014. Risograph on Paper.
Gabor, Brian. Slap Fest. 2014. Custom Electronics, Wooden Box.
Gallagher, Lauren. Level Up. 2014. Risograph on Paper.
Gavello, Chris. The Dream Fight. 2014. Risograph on Paper.
Gollner, Liz. Street RPG. 2014. Risograph on Paper.
Gosztyla, Sebastian. DUAL. 2015. Software on Apple iOS Device.
Green, Michael Vaughn. Journey Ribbons. 2014. Risograph on Paper.
Gregg, Andy. Robot Wireframe. 2014. Risograph on Paper.
Hart Laboratories. Synthesis. 2012. Software on x86 Computing Machine.
Hill-Popper, Carl. Relax Harder. 2014. Custom Electronics, Electrodermal Activity Reader.
Hogan, Sean, and Jonathan Kittaka. Even The Ocean. 2016. Software on x86 Computing Machine.
Huang, Eric. Chicago Indies. 2014. Risograph on Paper.
Johns, Mark. Untitled Doomlaser Project. 2014. Software on x86 Computing Machine.
Johnson, Chris, and Chris Larkin. Expand. 2015. Software on x86 Computing Machine.
Kaye, Tomasz. Rings of Peril. 2012. Software on x86 Computing Machine.
Kuhlman, Blair, Jimmy Kirschner, and Amanda Dittami. A Fitting. 2012. Software on x86 Computing Machine, Microsoft Kinect.
Lach, Rob, Andy Saia, Jake Elliot, and Greg Wohlwend. Indie City Arcade. 2013. Software on x86 Computing Machine, Arcade Cabinet.
Lacke, Nick. Mansion. 2014. Risograph on Paper.
Little Nando. Tough Coded. 2014. Software on x86 Computing Machine.
Luczynski, Ana. Moogle Chocobo. 2014. Risograph on Paper.
Marion, Benn. 100 Sonics. 2014. Risograph on Paper.
Messhof. Nidhogg. 2014. Software on x86 Computing Machine.
Moran, Will. Final Fantasy VII. 2014. Risograph on Paper.
Murillo, Jorge. Gameboy Chicago. 2014. Risograph on Paper.
Nevernaught Games. SlashDash. 2013. Software on x86 Computing Machine.
Ortiz, Judd. Pump It Up. 2014. Risograph on Paper.
Paoli, Jessica. Grass Types. 2014. Risograph on Paper.
Powerhoof. Crawl. 2014. Software on x86 Computing Machine.
Radial Games. ROCKETS ROCKETS ROCKETS. 2015. Software on x86 Computing Machine.
Rios, Drew. Sword. 2014. Risograph on Paper.
Romallo, Fernando, and David Kanaga. Panoramical. 2015. Software on x86 Computing Machine.
Saia, Andy. Tango in Paradise Simulator. 2014. Software on x86 Computing Machine.
Schrank, Brian, Brian Gabor, and Tom Huffman. Dumpy. 2014. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset.
Sheff, Peter. Home-Bound. 2014. Risograph on Paper.
Sheyn, Alex. Mario Mushrooms. 2014. Risograph on Paper.
Sirvo. Close Castles. 2015. Software on x86 Computing Machine.
Snyder, Colin. Spelunky. 2014. Risograph on Paper.
Sortasoft. Killer Queen. 2014. Software on x86 Computing Machine, Arcade Cabinet.
Teknopants. Samurai Gunn. 2013. Software on x86 Computing Machine, Arcade Cabinet.
The Men Who Wear Many Hats. Max Gentlemen. 2014. Software on x86 Computing Machine, Arcade Cabinet.
Tholen, Jay. Hypnospace Enforcer. 2014. Software on x86 Computing Machine.
Through Games. Fru. 2016. Software on x86 Computing Machine, Microsoft Kinect.
Trejo, Hugo. Boss Battle. 2014. Risograph on Paper.
Trummal, Erkki, Andre Berlemont, and Morten Brunbjerg. Disunion. 2013. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset.
Velliman, Terri. Heavy Bullets. 2014. Software on x86 Computing Machine.
February 25th, 2015
Bottom Lounge
Chicago, IL
Photographs by Brent Knepper
Itty Bitty Bash was Bit Bash's first attempt at a smaller scale interactive art event concept which required a collection of works that both neeeded to demonstrate the qualities of Bit Bash's mission and explore creating a communal social atmosphere.
Indie gaming fest Bit Bash grows by shrinking (Chicago Red Eye)
DoubleDutch Games. SpeedRunners. 2011. Software on x86 Computing Machine.
Farmergnome. A Fistful of Gun. 2015. Software on x86 Computing Machine.
Friedhoff, Jane. Slam City Oracles. 2014. Software on x86 Computing Machine.
Golden Ruby Games. Extreme Exorcism. 2015. Software on x86 Computing Machine.
Nijman, Jan-Willem. TENNNES. 2014. Software on x86 Computing Machine.
Samurai Punk. Screen Cheat. 2014. Software on x86 Computing Machine.
Team Reptile. Lethal League. 2013. Software on x86 Computing Machine.
Wade, Chris. Wormball. 2014. Software on x86 Computing Machine.
August 22nd, 2015
Threadless Warehouse
Chicago, IL
Photographs by Brent Knepper
The 2015 Bit Bash Interactive Festival featured a collection of inspiring interactive works filling an entire warehouse and parking lot space in the middle of Chicago's West Loop neighboorhood. Alongside the interactive works was a collection of risograph prints curated in collaboration with the VGA Gallery.
The Sound Design of an Arcade (Killscreen Magazine)
Bit Bash, Chicago's indie games festival, was awesome and you shoulda been there (Polygon)
Action Button Entertainment. Videoball. 2016. Software on x86 Computing Machine.
Baard, Alex, and David Scamehorn. Super Space ____. 2013. Software on x86 Computing Machine.
Belich, Jerry. A.F.T.E.R.G.L.O.W. 2015. Custom Electronics.
Breed, Austin. Going Places With My Friends. 2015. Risograph on Paper.
Budnik, Kevin. A Post APokepocalyptic Future. 2015. Risograph on Paper.
Bumgartner, Robin. LineWobbler. 2015. Custom Electronics.
Corelitz, Joel, and Daniel Zarick. Shortwave. 2017. Software on x86 Computing Machine, Mobile Wi-Fi Capable Computing Device.
Dawkins, Paloma, Kyler Kelly, and KO-OP Mode. Gardenarium. 2016. Software on x86 Computing Machine.
Decupper, Florian. Campfire. 2013. Software on x86 Computing Machine.
Deep Dark Hole. Elbow Room. 2014. Software on x86 Computing Machine.
Die Gute Fabrik. Johann Sebastian Joust. 2013. Software on x86 Computing Machine, Sony Playstation Move Controllers.
Drool. Thumper. 2017. Software on Sony Playstation 4 Video Gaming Console.
Feaber, Logan. Beyond Reality. 2015. Risograph on Paper.
Free Lives. Genital Jousting. 2016. Software on x86 Computing Machine.
Free Lives. Yojimbrawl. 2014. Software on x86 Computing Machine.
Freeman, Nina, Emmett Butler, Joni Kittaka, and Decky Coss. how do you Do It?. 2014. Software on x86 Computing Machine.
Frogshark. Swordy. 2016. Software on x86 Computing Machine.
Hollow Tree Games. Shape of the World. 2018. Software on x86 Computing Machine.
Ivy Games LLC. Gravity Ghost. 2015. Software on x86 Computing Machine.
Jermaine, B. Sync In. 2015. Risograph on Paper.
Juckett, Ryan. Inversus. 2016. Software on x86 Computing Machine.
Lodwick, Carter, and Ian Endsley. Little Party. 2015. Software on x86 Computing Machine.
McClure, Andi, And Michael Brough. BECOME A GREAT ARTIST IN JUST 10 SECONDS. 2015. Software on x86 Computing Machine.
Mided, Steph. Everyday Adventure. 2015. Risograph on Paper.
moppin. Downwell. 2015. Software on x86 Computing Machine.
Moyer, Rusty. Astro Duel. 2014. Software on x86 Computing Machine.
Necrosoft. Gunsport. 2018. Software on x86 Computing Machine.
Origaminc. Henka Twist Caper. 2014. Software on x86 Computing Machine, Sony Playstation Move Controllers.
Overly Kinetic. Chambara. 2014. Software on x86 Computing Machine.
Porpentine, and Neotenomie. Bellular Hexatosis. 2014. Software on x86 Computing Machine.
Rat Casket. Kerfuffle. 2015. Software on x86 Computing Machine.
ReignBros. Stikbold. 2017. Software on x86 Computing Machine.
Santa Ragione. FOTONICA. 2011. Software on x86 Computing Machine.
Schmidt, Loren, and Mick Maus. Murder Simulator v. 666. 2015. Software on x86 Computing Machine.
Schneider, Ziv. The Museum of Stolen Art. 2014. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset.
Schonfelder, Lea. UTE. 2014. Software on x86 Computing Machine.
SpaceBeagles. Butt Sniffin Pugs. 2018. Software on x86 Computing Machine, Oversized Tennis Ball Control Surface.
Steel Crate Games. Keep Talking and Nobody Explodes. 2015. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset.
Thapan, Prashat. Static Lagoon. 2014. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset.
The Buddy Cops. OmniBus. 2016. Software on x86 Computing Machine.
The Stork Burnt Down. Home Improvisation. 2016. Software on x86 Computing Machine.
Titouan Millet, Titouan, Tom Victor, and Lucie Viatgé. Naut. 2015. Software on x86 Computing Machine.
Van Den Boogaart, Tom. Bernband. 2014. Software on x86 Computing Machine.
Vector Park. Metamorphabet. 2015. Software on x86 Computing Machine.
Wallace, Andy. PARTICLE MACE. 2015. Software on x86 Computing Machine.
Yaeger, Matthew. AEROBAT. 2011. Software on x86 Computing Machine.
Yang, Robert. Hurt me plenty. 2014. Software on x86 Computing Machine.
Yang, Robert. Stick Shift. 2015. Software on x86 Computing Machine.
Zephyrware. PSHNGGG!. 2015. Software on x86 Computing Machine.
September 17th, 2015
Adler Planetarium
Chicago, IL
In collaboration with the Adler Planetarium in Chicago, Bit Bash was tasked with curating a collection of interactive experiences to be exhibited in the main hall for their After Dark: Game On! event.
Chyr, William. Manifold Garden. 2018. Software on x86 Computing Machine.
Die Gute Fabrik. Johann Sebastian Joust. 2013. Software on x86 Computing Machine, Sony Playstation Move Controllers.
Drool. Thumper. 2017. Software on x86 Computing Machine.
Fixpoint Productions. Pivvot. 2014. Software on Apple iOS Device.
January 5th, 2016
Musuem of Contemporary Art Chicago
Chicago, IL
To kick-off Museum of Contemporary Art Chicago's 2016 season, Rob Lach proposed exhibiting under the Bit Bash brand a collection of contemporary interactive works that complemented the active exhibitions and displayed the range of work coming from interactive media artists to be installed throughout the museum.
The exhibition featured layers of projected interactive video game displays engulfing the public spaces throughout the museum alongside a guided experience with a digital non-video field game.
Arcane Kids. CRAP! No one loves me. 2015. Software on x86 Computing Machine.
Dawkins, Paloma. Gardenarium. 2016. Software on x86 Computing Machine.
Die Gute Fabrik. Johann Sebastian Joust. 2013. Software on x86 Computing Machine, Sony Playstation Move Controllers.
Santa Ragione. Wheels of Aurelia. 2016. Software on x86 Computing Machine.
Schneider, Ziv. The Musuem of Stolem Art. 2014. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset.
Strange Think. Joy Exhibition. 2015. Software on x86 Computing Machine.
Presented by Bit Bash
March 9th, 2016
Bottom Lounge
Chicago, IL
Photographs by Gabe Marchan
Cool Jazz was an exhibition of interactive art works which play off the tonal, stylistic, and communal qualities of jazz music all while adhering to the mission of Bit Bash events. The entire exhibition featuring a live jazz band accomanying the installtions.
Baumgarten, Robin. Line Wobbler. 2015. Custom Electronics.
Boogaart, Tom van den . Bernband. 2015. Software on x86 Computing Machine.
Cartwheel Games. Nothing Good Can Come of This. 2014. Software on x86 Computing Machine.
HYPYRYL. One Ship Two Ship Redshift Blueshift. 2015. Software on x86 Computing Machine.
Messhof. Flywrench. 2015. Software on x86 Computing Machine.
Nijman, Jan Willem, and Kitty Calis. HOKY. 2015. Software on x86 Computing Machine.
SUPERHOT Team. Superhot. 2016. Software on x86 Computing Machine.
Wade, Chris. Sausage Sports Club. 2018. Software on x86 Computing Machine.
Wallace, Andy. Particle Mace. 2015. Software on x86 Computing Machine.
August 13th, 2016
Revel Fulton Market
Chicago, IL
Photographs by Gabe Marchan
The 2016 Bit Bash Interactive Festival featured a collection of interactive digital works alongside a collection of new media art works which were co-curated by Chaz Evans and Jon Cates.
Bit by bit, Chicago's becoming an indie gamer's paradise (Chicago RedEye)
The vaporwave games and glitch art at this year’s Bit Bash festival (KillScreen Magazine)
Adams, Batsly, and Zachary Johnson. NESPectre. 2015. Nintendo Entertainment System, Custom NES Cartridge, Web Browser.
Awaceb. Fossil Echo. 2016. Software on x86 Computing Machine.
Backus, Kenneth, Charles Blanchard, and Eirik Suhrke. Sky Rogue. 2015. Software on x86 Computing Machine.
Bahrami, Mahdi. Engare. 2017. Software on x86 Computing Machine.
Belich, Jerry, and Victor Thompson. Please Stand By... . 2016. Custom Electronics, Software on x86 Computing Machine.
Biome Collective. Killbox. 2016. Software on x86 Computing Machine.
Bridgeside Interactive. Clapper. 2016. Software on Apple iPad.
Briz, Nick, and Jon Satrom. Kludgy Krawler. 2016. Video.
Brough, Michael. Glitch Tank. 2011. Software on Apple iPad.
Cardboard Robot Games. Pocket Rumble. 2016. Software on x86 Computing Machine.
Cates, Jon, and Jake Elliot. A Noise Monster. 2016. Software on x86 Computing Machine.
Chiocci, Joseph. Untitled. 2016. Video.
Clarissou, Pol, Armel Gibson, Pat Ashe, and David Kanaga. Vignettes. 2017. Software on x86 Computing Machine.
Cubicle Ninjas. Guided Meditation VR. 2016. Software on x86 Computing Machine, HTC Vive Virtual Reality Headset.
Culture Shock Games. We Are Chicago. 2016. Software on x86 Computing Machine.
Die Gute Fabrik. Johann Sebastian Joust. 2013. Software on x86 Computing Machine, Playstation Move Controller.
Dog Dad Games. Kissy Ghost. 2016. Software on x86 Computing Machine.
DREAMFEEL X. Curtain. 2014. Software on x86 Computing Machine.
Duran, Elise, and Chris Niven. SEAQUEST海探1992. 2015. Software on x86 Computing Machine.
Fenlon, Jessica. Untitled. 2016. Video.
Frame Interactive. Headmaster. 2016. Playstation 4, PSVR.
Fritz, Benedict, Greg Wohlwend, Joel Corelitz, David Laskey, and Jenna Blazevich. Tumbleseed. 2017. Software on x86 Computing Machine.
Glitchnap. Sentree. 2016. Apple iOS Tablet Computer.
Gong, Tina. Happy Play Time. 2013. Software on x86 Computing Machine.
Goodman, Sara. Landscapes and Portraits. 2016. Video.
Goodrow, Casey, Scott Goodrow, and J Kjellberg. The Wild Eternal. 2017. Software on x86 Computing Machine.
Hertz, Paul. La gente de la isla, de paso. 2016. Digital Photo Frame.
Hertz, Paul. Foster Beach, Chicago, September 6, 2013.. 2015. Digital Image Print.
Hexecutable . Beglitched. 2016. Software on x86 Computing Machine.
Hsia, Jenny Jiao. Morning Makeup Madness. 2016. Software on x86 Computing Machine.
Huntley, Jarryd. Art Club Challenge. 2016. Custom Electronics.
Inflatable Reality. A Moment Free from Darkness. 2016. Software on x86 Computing Machine, Occulus Rift Virtual Reality Headset, Apple Watch.
Jankowicz, Christine. Untitled. 2016. Video.
Johnson, Zachary, and Victor Thompson. Donutron. 2015. Software on x86 Computing Machine, Arcade Cabinet.
Jongh, Adriaan de, and Sylvain Tegroeg. Hidden Folks. 2017. Software on x86 Computing Machine.
Kimani, Cukia, and Ben Crooks. Boxer. 2015. Software on x86 Computing Machine.
KO_OP. GNOG. 2016. Software on x86 Computing Machine.
Lazer-Walker, Mike. Chirp Club. 2015. Software on x86 Computing Machine, Mobile WiFi-Enabled Device.
Lovable Hat Cult. Le Petite Mort. 2015. Software on x86 Computing Machine.
MacLarty, Ian. Action Painting Pro. 2014. Software on x86 Computing Machine.
Pizza Curse Studios. Real Winners: Victory Ball. 2016. Software on x86 Computing Machine.
Powerhoof. Regular Human Basketball. 2018. Software on x86 Computing Machine.
Reitano, Andrew. Super Russian Roulette. 2015. Nintendo Entertainment System, NES Light Gun, Custom NES Cartridge.
Roncancio, Josia, Maximilian Warsinke, and Ragnar Fashmob. DYO. 2017. Software on x86 Computing Machine.
Ryu, Adam. VHS vs BETAMAX. 2015. Software on x86 Computing Machine.
Sayed, Benji Blessing. after_the_party_[bitbash2016 remix]. 2016. Video.
Sorath. Devil Daggers. 2016. Software on x86 Computing Machine.
Sosowski, SOS. PUSER TOH. 2016. Software on x86 Computing Machine.
Stovepipe Interactive. Totem. 2016. Software on x86 Computing Machine, Microsoft Hololens Augmented Reality Lenses.
StrangeThink. These Monsters. 2016. Software on x86 Computing Machine.
Sundae Month. Diaries of a Spaceport Janitor. 2016. Software on x86 Computing Machine.
Supertype. ARENA GODS. 2017. Software on x86 Computing Machine.
tak. Why Not. 2014. Software on x86 Computing Machine.
The Copenhagen Game Collective . Cunt Touch This. 2014. Software on Google Android device.
The Plug-In Studio. The Street Arcade. 2015. Software on x86 Computing Machine.
Thirty Three Games, and Sohail Rajabi. Kasketball. 2015. Software on x86 Computing Machine.
Unreality Journeys. Sadventures in Glitch. 2016. Software on x86 Computing Machine.
Veltman, Florian. Lieve Oma. 2016. Software on x86 Computing Machine.
Virant, Zeke. Soft Body. 2016. Software on x86 Computing Machine.
Wade, Chris. Sausage Sports Club. 2018. Software on x86 Computing Machine.
Yang, Robert. Cobra Club HD. 2016. Software on x86 Computing Machine.
Yang, Robert. Succulent. 2015. Software on x86 Computing Machine.
Yellow Monkey Studios. Sky Sutra. 2015. Software on x86 Computing Machine.
Presented by Bit Bash
October 28th, 2016
Bottom Lounge
Chicago, IL
Little Bash of Horrors was an exhibition of interactive games emanating horror elements within a welcoming social environment.
Gemmel, Ben, Annah Browning, and Brooke Wonders. Heloise & Wulf. 2016. Software on x86 Computing Machine.
Gibbons, Brenden. Spooky Selfie. 2015. Software on x86 Computing Machine.
Kitty Horrorshow. Anatomy. 2016. Software on x86 Computing Machine.
Kojima Productions. PT. 2014. Software on Sony Playstation 4 Console.
Moppin. Downwell. 2015. Software on x86 Computing Machine.
Mullins, Daniel, Jonah Senzel, and Simon Jenkins. Pony Island. 2016. Software on x86 Computing Machine.
Phosphor Games. The Brookhaven Experiment. 2016. Software on x86 Computing Machine, HTC Vive Virtual Reality Headset.
Powerhoof. Crawl . 2014. Software on x86 Computing Machine.
RetroDreamer. Monsters and Monocles. 2016. Software on x86 Computing Machine.
Saltsman, Adam, and Robin Arnott. CAPSULE. 2012. Software on x86 Computing Machine.
Yu, Brandon. Skull Chainz. 2016. Software on x86 Computing Machine.
With the VGA Gallery
May 3rd, 2017
Comfort Station
Chicago, IL
The first ever VGA screening of Machinima: works of animation created through the real-time graphics engines of video games. The evening will offer a series of machinima shorts that serve a dual purpose: to report on the current state of Machinima as a technique and community and also to illustrate what Machinima can report on in the world and culture at large in a way that is unique to the practice.
Arvers, Isavelle, and DUO b. blu blu blu. 2015. Machinima Video.
Bonson, Alex. The Silly Adventures of Mr. Mocchi. 2011. Machinima Video.
Cates, Jon, and Jake Elliot. A Noise Monster!. 2016. Machinima Video.
Chin, Roger. There’s a Problem With the Toilet. 2016. Machinima Video.
HelixSnake. Skate 3 Funny Stuff Compilation #1. 2012. Machinima Video.
Hybinette, Knut LSG. 8000 People. 2013. Machinima Video.
Marisa Kirisame. AEUHHH????. 2016. Machinima Video.
No1WillWatchThis. Kairos: The Slow. 2015. Machinima Video.
Pailthorpe, Baden. Formation (difference and repetition) II. 2011. Machinima Video.
Riska, Juliana. Epuisement. 2016. Machinima Video.
Rolfes, Sam. Danny L Harle - Ashes of Love. 2016. Machinima Video.
Sheely, Kent. Modern Pacifism #1. 2016. Machinima Video.
Smith, Georgie Roxby. Lara Croft, Domestic Goddess, I & II. 2013. Machinima Video.
Torson, Palle. Freefall. 2011. Machinima Video.
Zanden, Michiel van der. Pwned Paintings # 2. 2010. Machinima Video.
Presented by Bit Bash
May 11-13th, 2017
Emporium Arcade Bar Logan Square
Chicago, IL
The Bit Bash Takeover was an exhibition of local interactive artists set in the Emporium Arcade Bar pop-up space.
Chyr, William. Manifold Garden. 2018. Software on x86 Computing Machine.
Fritz, Benedict, Greg Wohlwend, Joel Corelitz, David Laskey, and Jenna Blazevich. Tumbleseed. 2017. Software on x86 Computing Machine.
Trinket Studios. Battle Chef Brigade. 2017. Software on x86 Computing Machine.
Wade, Chris. Sausage Sports Club. 2015. Software on x86 Computing Machine.
Presented by Bit Bash
February 22nd, 2017
Bottom Lounge
Chicago, IL
Photographs by Gabe Marchan
Filthy Pixels was a interactive art exhibition concept in response to the poltical climate of time. The idea was to combine an aggressive attitude with an inviting space, promoting a deliberate and unapologetic atmosphere of love.
Anthropy, Anna, Mariel Kinuko Cartwright, and Amon26. Lesbian Spider-Queens of Mars. 2014. Software on x86 Computing Machine.
Ayles, Zak. PUNKSNOTDEAD. 2013. Software on x86 Computing Machine.
Belich, Jerry. Cylindrus. 2015. Custom Electronics.
Gryu, Adam. Just Me and Only Me Against The World. 2015. Software on x86 Computing Machine.
Hove, Jonatan "Joon" Van . GO NUTS!!. 2013. Software on x86 Computing Machine.
KOKOROMI. SUPERHYPERCUBE. 2008. Software on Sony Playstation 4 Console, Sony PSVR Virtual Reality Headset.
Llamasoft. TxK . 2014. Software on Sony Playstation Vita Device.
Messhof. Scratch Race. 2013. Software on x86 Computing Machine.
Sasso, Noah, and Strange Flavor. BaraBariBall. 2014. Software on x86 Computing Machine.
Teknopants. 0Space. 2011. Software on x86 Computing Machine.
Train Jam Developers. Train Jam Station. 2017. Software Collection on x86 Computing Machine.
August 12th, 2017
Revel Fulton Market
Chicago, IL
Photographs by Gabe Marchan, Marvin Cespedes for Polygon, and Andrew Hayward
The 2017 Bit Bash Interactive Festival featured a collection of interactive digital works, contemporary field games, and meta-experience throughout the event designed and driven by a group of teens organized in partnership with After School Matters.
Happy Campers: Bit Bash 2017 a Great Gaming Get-Together (Third Coast Review)
Alientrap. Modbox. 2015. Software on x86 Computing Machine, HTC Vive Virtual Reality Headset.
Baba Yaga Games. It's Spring Again. 2016. Software on Google Android Tablet Computer.
Barr, Pippin. SNAKISMS. 2017. Software on x86 Computing Machine.
Batchelor, George. Far from Noise. 2017. Software on x86 Computing Machine.
Brain&Brain. Burly Men at Sea. 2016. Apple iOS Tablet Computer.
Braker, Michala Murray Campbell, Jack Campbell, Mariah Hale, John Groot, and Thomas Newlands. That Blooming Feeling. 2017. Software on x86 Computing Machine.
Cardinal, Gabe, Becca Hallstedt, Dane Wheaton, and Aaron Gelblat-Bronson. NOT YOUR FATHER'S KHAKIS. 2017. Software on x86 Computing Machine.
Corelitz, Joel, and Daniel Zarick. Shortwave. 2017. Software on x86 Computing Machine, Mobile Wi-Fi Capable Computing Device.
Coulson, Denver, and Ben Sironko. Big Fish / Little Fish. 2015. Field Game, Jump Ropes.
Coulson, Denver, and Ben Sironko. RainboDisko. 2014. Vinyl Record Player, Plastic Tokens.
Cozy Game Pals. I'm Still Here. 2017. Software on x86 Computing Machine.
Cuzzillo, Gabe. APE OUT. 2018. Software on x86 Computing Machine.
Die Gute Fabrik. Johanne Sebastian Joust. 2013. Software on x86 Computing Machine, Sony Playstation Move Controller.
Dreamfeel. Fluc. 2015. Software on x86 Computing Machine.
Finji. Overland. 2018. Software on x86 Computing Machine.
Foddy, Bennet, and AP Thomson. Multibowl. 2017. Software on x86 Computing Machine.
GHXYK2, Leon Michael Sadler, and Yasushi Kaminishi. The Unbreakable Chain. 2013. Software on x86 Computing Machine.
Gigantic Mechanic. Block Party. 2016. Software on x86 Computing Machine, Web Enabled Mobile Device.
Groot, John, Murray Campbell, Edgar Camargo, Trevor Siegler, and Josh Delson. Foolville. 2017. Software on x86 Computing Machine, Microsoft HoloLens Augmented Reality Glasses.
Hall, Chris "Patchy", and Aaqib Usman. Light Pong. 2017. Custom Electronics.
Happy Snake, and Zack Alkek . Morning Post. 2017. Software on x86 Computing Machine.
Hennessy, Brendan Patrick. BIRDLAND. 2015. Software on x86 Computing Machine.
Holowka, Alec, Scott Benson, and Bethany Hockenberry. Night in the Woods. 2017. Software on x86 Computing Machine.
Honeyslugg, and Richard Hogg. Hohokum. 2014. Software on Sony Playstation 4 Console.
Hudgins, Amanda, Super Soul Studios, and 2 Mello. 1000 Button Project. 2017. Software on x86 Computing Machine, Custom Electronics, Table.
Kanaga, David. Oikospiel Book I. 2017. Software on x86 Computing Machine.
kingPenguin. Pacapong. 2015. Software on x86 Computing Machine.
Linssen, Daniel. Wibble Wobble. 2015. Software on x86 Computing Machine.
Megagon Industries. Lonely Mountains. 2019. Software on x86 Computing Machine.
Millet, Titouan. Mu Cartographer. 2016. Software on x86 Computing Machine.
Molleindustria, and Harry Josephine Giles . Casual Games for Protestors. 2016. Crowd Game, Paper Booklet.
OReilly, David. Everything. 2017. Software on x86 Computing Machine.
Peterson, Brian, Grant Reid, David Or, Brett Taylor, Julia Keren-Detar, and Will Bredbeck. Spaghetti Stand-off. 2013. Field Game, Spaghetti.
Pomb. RiskyPhone. 2017. Software on x86 Computing Machine.
RAC7. Splitter Critters. 2017. Software on Apple iOS Tablet Computer.
Richardson, Joe. Four Last Things. 2017. Software on x86 Computing Machine.
SeaDads. Shut Up and Slam Jam Karate Basketball. 2017. Software on x86 Computing Machine.
Seemingly Pointless. Hermitug. 2016. Field Game, Plastic Basket, Cloth Bag.
Seemingly Pointless. You Must be 18 or Older to Enter. 2016. Software on x86 Computing Machine.
Shouldice, Andrew. Tunic. 2018. Software on x86 Computing Machine.
Snyder, Ian. Botolo. 2016. Software on x86 Computing Machine.
Sokpop Collective. Bamboo EP. 2016. Software on x86 Computing Machine.
Sokpop Collective. Digital Bird Playground. 2016. Software on x86 Computing Machine.
Space Mace. Joggernauts. 2018. Software on x86 Computing Machine.
Sum, Andy. GAME OF THE YEAR: 420BLAZEIT vs xxXilluminatiXxx [wow/10 #rekt edition] - Montage Parody The Game. 2014. Software on x86 Computing Machine.
Team Lazerbeam. Wrestling With Emotions. 2016. Software on x86 Computing Machine.
Tessier-Lavigne, Niall, and Kieryn King-Lloyd. Muddledash. 2018. Software on x86 Computing Machine.
Trinket Studios. Battle Chef Brigade. 2017. Software on x86 Computing Machine.
Tum, Chao Hui, Chuck Kuan, Jane Mitchell, Yumeng Wang, Xianghan Ma, and Magnus Pind. Victor the Loser. 2016. Software on x86 Computing Machine, Custom Electronics, Plywood Box.
turnfollow. 4Ever Transit Authority. 2017. Software on x86 Computing Machine.
Wainstop Inc.. The Right To Fall. 2016. Software on x86 Computing Machine.
Wang, Andrew C. The Cat In The Hijab. 2017. Software on x86 Computing Machine.
Presented by Bit Bash
February 1st, 2018
Art Institute of Chicago
Chicago, IL
Interactive Influence was the Art Institute of Chicago's first exhibition of digital interactive work.
The collection followed a thematic concept where every digital work in the collection demonstrated the influential qualities of the traditional art works on display within the museum.
Artists Connect: Bit Bash – Interactive Influence at Art Institute (Third Coast Review)
Van Gogh and Video Games: Art Institute and Bit Bash To Collaborate Thursday (Third Coast Review)
Cardboard Computer. Kentucky Route Zero. 2013. Software on x86 Computing Machine.
Die Gute Fabrik. Johann Sebastian Joust . 2013. Software on x86 Computing Machine, Sony Playstation Move Controllers.
Gigoia Studios. FAUVISTa - Sailboats. 2017. Software on x86 Computing Machine.
Johnson, Curt, and Robert Donner. Minesweeper. 1990. Software on x86 Computing Machine.
Jongh, Adriaan de, and Sylvain Tegroeg. Hidden Folks. 2017. Software on x86 Computing Machine.
Key, Ed, and David Kanaga. Proteus. 2013. Software on x86 Computing Machine.
Mahdi Bahrami, Mahdi. Engare. 2017. Software on x86 Computing Machine.
Richardson, Joe. Four Last Things. 2017. Software on x86 Computing Machine.
Steel Crate Games. Keep Talking and Nobody Explodes. 2015. Software on x86 Computing Machine.
Totten, Chistopher. Lissitzky’s Revenge. 2015. Software on x86 Computing Machine.
Presented by Bit Bash
March 15th, 2018
Chop Shop
Chicago, IL
Initiation was a collection of digital interactive works which toyed with the concepts of surveillance and conspiracy.
The Secret’s Out, Bit Bash’s Initiation was a Big Success (Third Coast Review)
Breakfall. Starwhal. 2017. Software on x86 Computing Machine.
Digital Kingdom. Invisiballs. 1990. Software on x86 Computing Machine.
Four Quarters. Please Don’t Touch Anything. 2017. Software on x86 Computing Machine.
Henriksson, Adam, David Kanaga, Thomas Perl, and Douglas Wilson. Edgar Rice Soiree. 2013. Software on x86 Computing Machine, Sony Playstation Move Controllers, Rope.
Love, Christine. Interstellar Selfie Station. 2015. Software on x86 Computing Machine, Digital Webcam.
Lunarsignals. The Moon Fields. 2013. Software on x86 Computing Machine.
Mikengreg. TouchTone. 2017. Software on Apple iOS Tablet Computer.
Osmotic Studios. Orwell: Ignorance is Strength. 2013. Software on x86 Computing Machine.
Schmidt, Loren. STRAWBERRY CUBES. 2015. Software on x86 Computing Machine.
twinbeard. Frog Fractions. 2017. Software on x86 Computing Machine.
Released in 2013
Android Application
Java
ChanScan is an open source project released under the GNU General Public License v3.0.
ChanScan was a specialized browser for viewing Futaba-style imageboards such as 4chan on the Android platform.
• Thread image archiver (mass downloader)
• Built-in proprietary animated GIF viewer
• One hand designed user interface
• Captcha compatible posting support
• Image gallery generator and viewer
• Personal Bookmark Support
• Multiple language character support (Roman, Japanese, Russian)
• Imageboard optimized image caching
• Modifiable list of imageboards
ChanScan started as a simultaneous exploration of Android app development and web scraping that was eventually commercially released.
The primary technical approach was to santize html into valid XML and parse it using an XML parsing library. Focusing the browser specifically on Futaba-style imageboards allowed the app to exploit the assumptions in formating to properly scrape the necesasry information. Furthermore many imageboards shared which software they were built on top of which meant that targeting the most popular packages greatly increased the capability of the application.
Furthermore, to deal with Android's limited Animated GIF rendering capacity, a proprietary renderer was created; a method of capturing and re-injecting Captcha challenges also had to be implemented to allow for posting; and the app also have the ability to load the list of accesible boards from an externally linked XML file which allowed for users to add their favorite boards by simply modifying and hosting the list on their own.
Source Repository (GitHub.com)
Research Project Implemented in CGFX/GLSL
Personal research project in implementing a point lighting system in a 2D graphics rendering pipeline by using a heightmap for each sprite in addition to a color map to create a dynamic shading and shadowing system.
Kinda tough to get the project working again given is an XNA project. The shaders should still work but recent advances in raycasting would run circles around this implementation.
Used art created by Derek Yu, as demonstrated in this excellent tutorial.
Source Repository (GitHub.com)
Open Source Eclipse IDE Plugin
Java
Photran is an open source project released under the Eclipse Public License 1.0.
Photran is an IDE and refactoring tool for Fortran based on Eclipse and the CDT.
• Syntax-highlighting editor
• Outline view
• Content assist
• Open declaration
• Declaration view and hover tips
• Fortran language-based searching
• Interactive debugger (gdb GUI)
• Makefile-based compilation
• Optional Makefile generation
• Recognition of error messages from most popular Fortran compilers
My contribution was focused on the syntax highlighter, implementing a more efficient approach based on assumptions after generating an abstract syntax tree and then applying a styling pass to the code present in the editor window.
C++
I'll be uploading some personal graphics projects (schoolwork, small research projects, and implementations of some SIGGRAPH papers).
Also will include some small interactive projects.
Flight Sim • Super simple flight sim with procedurally generated terrain.
OBJ Model Loader • File loader coupled to a simple renderer.
Cloth Simulation • Cloth sim using a ton of springs.
Bezier Patches + Environmental Mapping • Bezier patch geometry thrown into nVidia skyboxes with some environment mapping shaders.
Source Repository (GitHub.com)